Safety
Desired Outcomes
All people enjoy physical safety and feel secure. People are
free from victimisation, abuse, violence and avoidable injury.
Introduction
Safety is fundamental to wellbeing: at their most extreme,
violence and avoidable injuries threaten life itself. In other cases,
they reduce the quality of life for the victim and other people in a
multitude of ways.
Both safety and security are important. Safety is freedom from
physical or emotional harm, while security is freedom from the threat
or fear of harm or danger. The desired outcomes recognise that threats
come in many forms, ranging from deliberate violence to accidental
injury.
Violence and injury corrode quality of life in many ways.
Physical injury causes pain and incapacity, reducing victims' enjoyment
of life and their ability to do things that are important to them.
Property crime, such as burglary, also affects people's
wellbeing. In addition to the direct losses associated with crime of
this sort, evidence suggests the threat of burglary is a more
significant worry for many people than the threat of violence. 80
Psychological effects are often as important as the physical
ones. Victims of violence or injury often retain emotional scars long
after their physical wounds have healed. They may suffer from
depression or face other mental health issues.
Crime affects not only individuals but also society as a
whole. The victim's family and friends are likely to suffer grief and
anger. They may have to care for someone who is temporarily or
permanently incapacitated and may suffer from loss of livelihood. Crime
and the fear of crime may also reduce social cohesion within
communities.
Crime may restrict people's choices about how to live their
lives. For example, they may avoid certain areas or avoid going out
because of a fear of crime.
Costs to society as a whole range from the costs of hospital
care and law enforcement to the loss of the victim's input into their
work and community. Children who grow up surrounded by violence may
themselves become violent adults, perpetuating a negative cycle.
Indicators
Four indicators are used in this chapter. They are:
intentional injury child mortality, criminal victimisation, perceptions
of safety and road casualties. The first three indicators combine to
provide a picture of the level and impact of violence in the community.
Together, the indicators directly address the question of how free New
Zealanders are from victimisation, abuse, violence and avoidable
injury.
Child maltreatment, or child abuse and neglect, causes
physical and psychological harm which is often long-lasting.81 Child maltreatment varies in
both its nature and degree of severity. One of the most severe forms of
child maltreatment is violence against children that leads to a
fatality. The indicator of child maltreatment used in this chapter is
the intentional injury child mortality rate.
Measuring criminal victimisation from Police records is
difficult, as many crimes are not reported to the Police. This is
particularly true of burglary, domestic violence and child abuse. The
second indicator uses survey results to give a more comprehensive
picture of the level of criminal victimisation in society, including
the level of violence.
The third indicator is perceptions of safety. Feeling unsafe
harms quality of life by producing anxiety and reducing people's
options in life. However, there is some evidence fear is often not
linked to the actual risk of becoming a crime victim – for example,
people may feel unsafe and have their quality of life reduced even when
the actual likelihood of their being victimised is relatively small.
People should also be able to live in a society where they are
free from the risk of avoidable death or injury. The leading cause of
avoidable injury and death is motor vehicle crashes. In economic terms,
the social cost of motor vehicle crashes has been estimated at $3.1b
annually.82 The final indicator is road
casualties.
Workplace accidents are another form of avoidable injury. They
are discussed in the chapter on Paid Work.
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